Anaglyph Workshop

4.1 on 42 votes

0/5 stars
License: Shareware $9.95
Total downloads:243 (2 last week)
Latest version:2.9.5
Screenshot collage for Anaglyph Workshop


Anaglyph Workshop 2.9.5 for Mac is free to download from our application library. Our built-in antivirus checked this Mac download and rated it as 100% safe. The program's installation file is commonly found as anaglyphworkshoposx.dmg. The application is included in Design & Photo Tools.

The file size of the latest downloadable setup file is 8.7 MB. The most popular versions of the program are 2.6 and 2.4. The unique ID for this application's bundle is com.sandyknollsw.anaglyphworkshop. This application was developed to work on Mac OS X 10.4.0 or later. This Mac application was originally designed by Sandy Knoll Software, LLC.

From the developer:

Create Anaglyphs From Single Pictures. View your pictures with 3D Glasses. Select a portion of your picture and choose how far out that portion of the picture will appear.
Create Anaglyphs From Dual Image Pairs. Handles Left/Right image pairs and single images that contain side-by-side pictures as well as opening .MPO files. Can create Can create red/blue or yellow/blue anaglyph as well as side-by-side images.
Create Anaglyphs From Depthmaps.

You may want to check out more software for Mac, such as Anaglyph Workshop Movie Edition, Anaglyph Workshop: Movie Edition or Event Gadget Workshop, which might be related to Anaglyph Workshop.


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Tim 4 years ago

Does anyone here have advice as to how I might make the best of the anaglyph workshop software? Is there a guide book of some sort? User manual? User discussion blog?

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Tim 4 years ago

I just want to thank the Tech person who wrote me (in record time btw) to answer my inquiry about how to create a multi-level depth image using this cool software. I am intrigued with this company. They seem so spot on in terms of creativity, marketing products at a modest cost and offering support to it's clients. I might only suggest a user guide be created for those of us less savvy with 3d tools. But hey, maybe experimentation (I did a lot of this) is the best teacher!

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